
Every decision leaves a trace.
The Wheel and the Balance is a narrative universe about choices, costs, and the marks they leave behind. Play it as a no-combat tabletop RPG. Read it as a novel series. Use it as a guided story framework for reflection, resilience, and emotionally safe group play.
No combat. No hit points. No gore. Only decisions, consequences, and echoes.
For schools — see the School Edition.
TTRPG
Tabletop RPG
A no-combat tabletop RPG about decisions, costs, and the marks they leave. d6 Pool / Echoism Engine. 13+. Three to six players. Free Starter Kit on DriveThruRPG.
Browse the game books →School RPG
School Edition
A 2D play-card digital RPG for school-age players (13+/16+). Five scenarios, twelve scenes each, in the Wheel and Balance world. Powered by deterministic AI from Phionyx.
See the scenarios →Universe
Echoism
Three invisible laws govern reality: The Wheel (every moment demands a decision), The Balance (every choice has a cost), The Echo (decisions leave irreversible marks).
Explore →Books
Novels
A novel trilogy set in a world where every action leaves an echo. The Grey School, The City of Arz, and Shared — plus the omnibus edition.
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