School Edition · Browser Preview

School RPG — pick a scenario

Three browser-only scenarios from the Wheel and Balance universe. Each is a five-scene card loop: a moment in the world, three choices, a small physics of consequence. Same input always produces the same outcome — no model in the loop, no account, no save server.

The Balance's Trial

13+

Regulation, inner balance, accepting cost

You stand on a bridge in the Realm of the Balance. Both sides call you in different directions; the echo of your choice will reach far.

📍 Main corridor and form room·🎬 5 scenes · ~5 min·🏅 Balance Kept

The Wheel's Turn

13+

Conflict, motion, non-escalation, communication

In the Wheel Square someone has misunderstood you. The wheel keeps turning; how will you resolve this without stopping the motion?

📍 Courtyard and dining hall·🎬 5 scenes · ~5 min·🏅 Conflict Without Wheel Stop

The Trace of Lost Time

13+

Catching up, small steps, progress without shame

The Wheel of Time has made you feel left behind. But every small step redraws the trace. Twelve stops, twelve small wins.

📍 Library and study room·🎬 5 scenes · ~5 min·🏅 Progress

For teachers and parents

See the sample teacher dashboard

A concept window — mock data, no auth — into what a bounded teacher-side view of this game could look like. Structural progress, badges, and what the teacher would not see.

Open the sample →

For teachers and parents

What players practise here

Each scenario is a small fictional space designed to give players room to practise the quiet moves that build emotional resilience. The game does not lecture, score moods, or judge. It opens a situation, offers three honest options, and lets the world respond to what the player chose. The intent is to make the practice feel safe, repeatable, and the player's own.

  • Pausing under pressure — naming a feeling before reacting to it (The Balance's Trial).
  • Staying in motion through conflict — keeping a misunderstanding from hardening into a fight (The Wheel's Turn).
  • Small steps after falling behind — counting what was done rather than what is missing (The Trace of Lost Time).

The preview is a fictional artefact, not advice or a diagnostic. It works alongside, not in place of, the trusted adults already in a young person's life.

Available in the full game

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